The merchant, who was at the caravan's head, was Dylan. John had asked him to follow along after renting the caravans because they needed an authentic merchant for their disguise. Dylan had been grumbling non-stop after John explained what those caravans were going to be used for after seeing players entering them. He was sure by the end of the days, these caravans would be full of scrapes if they were not fully broken. Any damages inflicted upon the caravans would incur a penalty when it was time for him to return it. John had assured him that the guild would help pay for the penalty. He grumbled that it was not just about the monetary penalty, his reputation in the faction would suffer as well. John lectured him about the need for one to sacrifice for the good of many. Jack joined in and lectured him about the importance of their current mission. How they would need to win this war if players were still to have their freedom in this country. Dylan decided to just shut up rather than let himself become even more upset by arguing with the two. After successfully approaching the army and receiving John's cue, Dylan immediately jumped off the caravan and ran a few distances away before using the Town Return Scroll. He was not a fighter. He didn't wish to get entangled in the fighting once it started. As soon as Dylan fled, John sent a message to the ones inside the caravans. The caravans that Dylan had rented were the largest in size. Many players could fit inside as long as they didn't mind getting cramped. John had forced as many as possible into the caravans. Each caravan held thirty players. Once they received John's cue, they happily rushed out. They felt like chickens cooped up on a crowded farm. They would rather face horrible monsters than continued inside there. All the players inside the caravan were melee classes with high HP. They would be the first ones to make direct contact with the enemy and they needed to last as long as possible and disrupt the enemies from assuming any defensive formation. While they caused disruption with their ambush, the hidden ranged players took action. Gunners and Elite Marksmans were stationed on the hill, taking advantage of their high position. While magic users and middle-ranged class like the Hidden Weapon Specialists hid in the woods. The remaining melee players also hid in the woods and rushed out once they saw their comrades burst out of the caravans. When the tarps were destroyed and the existence of the siege weapons revealed, John who stood on the hills shouted, "The information is real! Charge…!" Jack, who was waiting behind the hill, gave his command once he heard John's shout. His regiment rushed out with their mounts. The ranged players parted way to let them pass. They rode at high speed down the hill. Due to the elongated form of the army escorting the siege weapons, Jack spread his regiment into five battalions so they could hit more targets. Jack placed Captain Salem, Miller, Bailey, and Uvira to lead the other four battalions. With the convoyed army still dazed by the ambush, Jack's regiment punched through and went directly to the siege weapons in the center and started hacking them. The siege weapons had HP bars and their HPs were rather high. It took a lot of punishment to destroy one machine. Most of the melee players went and jammed the middle section of the army. The siege weapons were positioned at the back half of the army while the first half was all soldiers. The army expected an attack to come from the front, little did they expect they would be ambushed like this. With the melee players blocking the middle section, the front half had a difficult time going to the rescue. However, the players knew this was only temporary. They lost in terms of firepower. Once the enemy troops regained their composure, the situation could turn around abruptly. Jack summoned Arlcard and the Ice Demon Fiend. He sent these two rare elites to aid the melee players in the middle section to hold the native troops while they wreaked havoc on the back half. He also summoned his wolves, Therras, and Spirit Weapon to aid him in destroying the siege weapons. Jack understood the urgency of time. They needed to destroy all the siege weapons before the front half of this army convoy broke through the players' blockage. So, he went all out immediately. He activated Storm Breaker's Overlimit and used Lightning God Barrage. The siege weapon was too large and spaced a distance from one another, so he just concentrated all twenty lightning balls onto the nearest siege weapon. After the lightning explosion dissipated, Jack found that his divine skill didn't take out even twenty percent of the siege weapon's HP.
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