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Wizard Unlimited Profession Slots

Chapter 711: Chapter 711 - 332: The Age of Annihilation (Part 2)

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[Rune Expert (Three and a Half Stars) Advancement Conditions: Both Enchantment and Rune Magic must reach Master Level; Need to create their own special rune; Must successfully enchant an item with 'quasi-conscious level' intelligent traits; Master the 'Blood and Flesh Rune' technique to directly engrave runes on living creatures, making the creature itself a carrier of the rune system.] Regarding the failure examples of Rune Experts, Mendelssohn unusually did not make any annotations, only writing a simple sentence: "Enchanters who can complete the 'Blood and Flesh Rune' technique are pitifully rare in the entire wizard history." After seeing these detailed conditions and warnings, Ron instead felt a peculiar excitement. Danger? Of course it exists, but any power worth pursuing comes with corresponding risks. The key is how to maintain control over oneself while obtaining power. He quickly analyzed these three advancement paths in his mind: "The conditions of the Magic Potion Professor are relatively the easiest to achieve. My current level in Magic Potion Making is already close to expert level, and there is quite an accumulation of original formulas. In terms of cultivating students." He recalled his elite team, particularly Liss's pure love for Magic Potion Making: "The members of the elite team have a good foundation, given time, they should be able to be cultivated into qualified alchemists. The key is to ensure their growth trajectory is not interrupted by external factors."

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